2017 - 2019-------Darksiders 3
Gunfire Games
Darksiders 3 and DLC
Unreal
Lead VFX artist
2017---------------From Other Suns
Gunfire Games
From Other Suns for Oculus Rift
Unreal
Lead VFX artist
2016---------------Chronos
Gunfire Games
Chronos for Oculus Rift
Unreal
Lead VFX
First time I made VFX that had to run at 90 FPS, talk about tight restrictions.
2015---------------Crytek USA Test
Cryengine
A test on realism using the Cryengine for Crytek USA right before they closed shop.
2012 - 2014-------Swap Force
Vicarious Visions
Skylanders Swap Force
Proprietary Engine
For VV I created mostly character FX plus some environmental FX. I also worked closely with engineers and programers to create new tools for my enjoyment.
2011 - 2012-------Neverwinter
Cryptic
Neverwinter
Proprietary Engine
I concentrated on character and environment VFX for Neverwinter with the restrictions that come with an MMO.
2009---------------X-Men Origins Wolverine / Singularity
Raven Software
X-Men Origins Wolverine / Singularity
UDK
Not much to show here. I was brought in toward the end of both projects for 4 months to help get more VFX in game. Sometimes I was able to create new FX like a level up but mostly I was pluging in FX for cut scenes. Most notable was all the blood in the boat scene shown in the video below.
For Singularity I made the metal impact decals, some environmental water and smoke for the multi-player side of the game, as well as one of the weapon FX.
2008---------------Liquid Development
Liquid Development
Multiple Games
UDK
Liquid Development is a contract farm house where companies can post work on their network and artist can pick up the work.
In addition to FX I modeled and textured props.2007---------------Bent Image Labs
3D Max / V-Ray
Thought I'd try making commercials to see if I would like it.....I didn't.
Worked on an a few AirWick commercials and did a variety of things involving modeling, texturing, light rigs, fur and V-Ray rendering.
https://www.youtube.com/watch?v=VVkXYHaTvhs
https://www.youtube.com/watch?v=_veoGKE22Rw
2002 - 2005-------X-Men Legends / Quake 4
Raven Software
X-Men Legends / Quake 4
iD Tech 4
20 years ago my first "real" job. Back then we didn't think to capture videos for future reference.
For X-Men Legends I worked on several things: user interface, modeling tile sets, texturing, world creation, VFX and in-game cinematics.
For Quake 4 I did some of the initial VFX test when the game was in pre-production on the iD Tech 4 Engine. I remember writing shaders for VFX, talk about way back in the day. Below are a few images of a gigantic electrical power thing and the other is a picture of some vomit :)
Quake 4
Below are a few images of a gigantic electrical power thing and the other is a picture of some vomit FX I did.
2001 - 2002-------Tegmen
Personal Project
3D Max
I wanted to incorporate all that I've learned at the time and see if I could make a full piece of work. This also doubled as my demo reel which landed me the job at Raven Software.